------------------------------------ Changes in Version 1.2 ------------------------------------ - new: another "main quest" with a new race added - new: randomize Tan Ru speech - new: tweaked alien fleet settings - new: a new Urluquai ship - new: cleaner mission selection buttons - new: better nebula/starfield background - new: prettier missile trails - new: fanfare when Kawangi destroyed in combat - new: big throbbing indicator when passing time - new: command line option to skip launcher (-skiplauncher) - new: command line option to enable debug messages (-verbose) - new: command line option to select OpenAL audio driver (-audiodriver) - fix: passing time is dangerous (doesn't stop on some popups) - fix: hire button makes no sound - fix: Kawangi destroy Glory, game ends before we see it blow up - fix: non-stardrive fighters slow down flotilla - fix: hit space on "incoming aliens", cause a crash - fix: radar screen inits twice on "incoming aliens" - fix: enemies "escape" too quickly when disabled by long range fire - fix: weaponless enemies don't always flee - fix: fighters stop to fire at cap ships, very dangerous! - fix: quit popup should toggle when hit ESC again - fix: cloak/decloak button doesn't update on hotkey - fix: ESCing out of F1 screen or timer breaks Engage - fix: Esmerelda spelled inconsistently - fix: combat sim doesn't end on quit if paused - fix: can use Klak beacon as payment and cancel with no penalty - fix: ships leap forward in intro combat - fix: gong attacks own ship if enemy is burning - fix: gong a spacehulk, can see it heal in top right screen - fix: unfriendly to multi-tasking (uses 100% CPU) - fix: sitting on collapser when it goes off breaks interface - fix: should wait when killed by collapser, until effect is done - fix: after getting damocles, can't mirror into system - fix: can swap out a structural system (just not "uninstall") - fix: low-resolution scrolling cargo window gets stuck - fix: can get stuck at a black hole by using an item-giving device - fix: slow ships being dragged in formation MOD-related changes: - new: reintroduce strings.ini (no more hardcoded strings) - new: introduce numbers.ini to modify global numbers - new: allow modifying GUI colors (tacked on strings.ini) - new: allow pushing game time limit further by quest command (ADDT) - new: way to set explosion/burn effects and sounds per hull - new: allow changing fighter launch sound (SOND in system ini) - new: increase max number of weapon stages? - new: increase max number of planet types!!! - new: increase max number of quests!!!! - new: charge-up effects (see nova cannon in "superpirate") - new: make it possible to create new alien fleets while ingame? - new: a way to make fighterbays launch "squads" - new: can prevent a star type from being random-generated (FLAG nogen) - new: alternative x y a speeds for weapon stages with randomizing - new: define planet name in quest, or use typename if set to "norename" - new: remove installed systems in quest (REMI/REMA commands) - new: remove player/ally ships (REMS command). handle with extreme caution! - fix: if no "FLAG mainquest" quests the game will crash. - fix: crash on guided missiles targeting other missiles - fix: hangs if not enough random races (should be more gentle!) - fix: TPOS quest command fails badly if not on first page - fix: slow-firing fighter bays wait too long before first launch - fix: guns the same way.. should start combat in "ready" state? - fix: saboteur doesn't work in popup quests - fix: large maps hang if not enough random items (untested) - fix: can't remove passengers with REMV command (untested)