G
A
M
E
S |
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GAMES
|
DND
(1972?-1978, TOPS10 BASIC/RSTS BASIC
PLUS) |
DND came into being as the brainchild of Daniel
Lawrence. Arguably, it is the first computer role-playing game --
according to Daniel, he built it with nothing else at the time to
refer to. It was originally written in TOPS10 BASIC, then ported to
RSTS BASIC Plus midway through the initial build.
BIG BIG NEWS:
I now have a few different versions of the DND source code
and I am reviewing them with Dan Lawrence to figure out what exactly
we've got here. Many, many thanks to the Chuck Cranor, who sent
them!
It appears
that the development path for the version I've got comes primarily
from VAX compatability modifications. DND v1 is the 'original'
release -- a v2 release came out with several sub-versions, added
the "M" command and assigning operator privilege to the 1:216 node,
as well as improving the TMP file handling. v3 (which I have the
source for) converts the game to a single OS task, and adds improved
VAX compatibility. A thorough breakdown of the modificatoins over
the course of DND's revision history can be found here. |
DND,
TOPS20 executable compiled from RSTS BASIC Plus
source. Anyone who can
get this running, let me know. I haven't tried yet. I'm told it "almost works" on VMS.
DND, BASIC source code for v3.0
and 'v4.0' VMS port, courtesy of Chuck Cranor.
DND, two additional versions for VMS, courtesy of Lars Persson. |
DND
(1979-1980, RT-11 PASCAL FOR DEC
SYSTEMS) |
Sometime around 1979, Daniel ported DND to
TOPS20, while visiting Maynerd. This port was 'taken over' by other
DEC employees, and the RT-11 PASCAL version took form. This version
is the "other" main evolutionary branch of DND, and was used,
ultimately, in the RO Software PC port of it.
As soon as I can obtain permission to make
public this version (and obtain a copy of it), I will.
The legal matters surrounding this, and the
TOPS10 version, are complicated. It appears that similarity to TSR's
Dungeons and Dragons as well as to Telengard is the cause of the
legal meltdown. You can read the DEC thread
on DND here, as well as the official statement
of its ban, for all the information available on the game's
history at DEC. Many thanks to Raymond Shoop, maintainer of an
excellent Classic Mainframe Games Page , for this
information! |
No files available at this time. |
DND
(1979-1980, Z80 CP/M) |
Says Jeffrey Lomicka:
"At one point, at the same time the game was
introduced to Digital (before I worked there by about four years),
Dan and I sold the source code and time-limited rights to Z80-chip
CPM versions to somebody out here. I wonder if any of the versions
you have now derive from that?"
Does anyone know anything about this version?
I'd be all too interested in tracking it down... |
No files available at this time. |
ROOSTERS AND
ROASTERS
(1981-83?, UNKNOWN DEC
SYSTEMS) |
Raymond
Shoop (author of the Classic Mainframe Games Page) mentioned a
fairly amusing 'hack' of DND that was written apparently in response
to early (pre-ban) rumblings of legal issues at DEC involving DND. A
DEC user named "KALOGER" references it in the DND ban thread archive,
recalling "...a version called "Roosters and Roasters", derived from
the original but with the copyrights ("DND" named stuff) munged.
Probably not good to let it get out of the henhouse. But it was fun
a few years back when the original got boring. Instead of Undead,
there were Precooked. All sorts of poultry ran around attacking you;
the character classes were Farmer, Cook, and Magic Chef."
If anyone
has a copy of this, or knows more about it -- PLEASE contact
me. |
No files available at this time. |
UDD
(UNIX DND)
(1989, UNIX/C) |
Chuck
Cranor ported DND to C to compile on UNIX systems back in 1989, and
was kind enough to contact me and send me a copy of the port for the
site. Thank you, Chuck!
Latest
update: v5.1r8. |
UDD Version
5.1r8,
courtesy of Chuck Cranor. |
ONLINE GAMES |
ORTHANC
(1977, RT-11 PASCAL FOR DEC
SYSTEMS) |
Predating
Avatar but not DND is an alleged game called Orthanc, which was
written by Paul Resch, Larry Kemp and Eric Hagstrom and featured a
familiar 3x3 dungeon grid like DND. Supposedly, while not a
multiplayer game in the traditional sense, it allowed players to
meet and chat while in the dungeon.
NEWS : Orthanc Labyrinth can be played
on NovaNet! |
Avatar homepage, which contains NovaNet
connection software. Orthanc can be found on NovaNet! |
OUBLIETTE
(1977,
PLATO) |
Another
mystery! But this one has files to accompany the rumors (see the
later "Oubliette" entry in 1983). It seems that a dungeon game much
like DND was created on the PLATO system in late 1977 called
"Oubliette." The original game was written by Jim Schwaiger, and
later was improved and modified by numerous other parties. More
information about Oubliette's history can be found in the HESWare game manual. |
Avatar homepage, which contains NovaNet
connection software. Oubliette can be found on NovaNet! Also, a PC
version of Oubliette is available below. |
AVATAR
(197?,
PLATO) |
There are
rumors floating around about a game called Avatar, which may or may
not have been an evolutionary offshoot of DND, a new version of it,
or another game entirely.
Some
accounts say that the game was called Avatar but the executable was
called DND, others state that they're two different games entirely.
Some accounts claim a copyright date of 1980, and state that the
game featured a line-art version of the cover to Dragon Magazine
Issue #1.
NEWS:
We've found it. THANK YOU, Joseph Ross! |
Avatar homepage, which contains NovaNet
connection software. Avatar can be found on NovaNet! |
CASTLE
TELENGARD
(1982?, COMPUSERVE) |
A brilliant move on the part of CompuServe,
Telengard was licensed and ported to essentially BBS door-style
format on CompuServe, titled "Castle Telengard," and available to
online users of the service. I have NO information about this game
and am very curious. Can anyone help me here? |
No files available at this time. |
BLACKDRAGON
(1982?, THE SOURCE) |
Around the
same time that Castle Telengard was available on CompuServe, The
Source hosted a similar DND clone online called BlackDragon. I know
nothing about this, either, but I'm curious. Can anyone
help? |
No files available at this time. |
ADVENTURE
(2000?,
Web-Based) |
Wow. It looks
like the great folks at Flying Sheep wrote an online Telengard
variant of considerable sophistication. Here's an excerpt from the
game introduction:
"The demon Coalcore has returned to your village.
When you were little, your friends told stories about this
creature, gruesome tales of the hideous tortures that this
monstrosity of evil would inflict wontonly on all mortals who
dared to cross his path. Until now, you thought that Coalcore was only a
legend, an imaginary horror dreamed up by some madman who had lost
touch with reality.
Tonight, you have volunteered to take on the
challenge posed by Coalcore. You are aware of the dangers
that lie before you, but your honor gives you the courage to try
to liberate your town from the evil tyranny of the demon Coalcore. As the demon
grips you and the town magically fades away, you realize that if
you return victorious, you will be a hero, but if you fail, you
will most certainly die a horrible and painful death."
I'm trying to get in touch with the great folks
at Flying Sheep to learn more... |
Adventure, hosted on the Flying
Sheep web site. |
MICROCOMPUTER
GAMES |
DUNGEON OF DEATH
(1982, Commodore PET) |
I've heard
rumors of a DND/Telengard type game for the PET, by this name.
Efforts to track down a copy have led to finding a PET Roguelike,
but not this game, and not a DND-like one.
Anyone
know anything about this game, or better yet, have a
copy? |
No files available at this time. |
TELENGARD
(1980-1985, many
systems) |
Daniel was already an unpopular fellow among
the administrators of the minicomputers he worked on, because DND
was responsible for a great deal of processor time on their
machines. They made life miserable for him -- and so, in turn, he
bought a Commodore PET, and attempted to port DND to it.
Oof. The limitations of an 8K microcomputer
really hit home -- the DND dungeon file alone took up more than
that! Compromises were made. One class, one dungeon (generated
algorithmically), and a streamlined mechanic and ruleset were
introduced. While it wasn't quite as robust as DND -- it was
playable on a micro!
Telengard was made famous by the
Avalon Hill company, which bought and marketed Telengard, and
sponsored the porting of the game to many different platforms. I am
aware of several ports: Apple II, C64, Ohio Scientific, Atari 8-bit,
TRS-80, CPC , and two PC versions (sold together, monochrome and
CGA).
Telengard acquired a substantial cult
following, many of whom are still vocal about it today. Many DND
players have observed that Telengard 'feels' substantially different
than DND, because of the increased randomness and modified rule set.
While this is true, it is not necessarily a bad thing -- I
personally prefer DND, but I enjoy the Telengard mechanics too for a
change of pace now and then.
I deeply regret that Avalon Hill
does not wish Telengard to be distributed online, and in good faith,
I can't just go and link to one of the many abandonware sites that
carry it, so I'm limited to presenting this version below,
pre-Avalon Hill. Let it suffice to say that if you look for
Telengard hard enough online, you'll find it. DON'T ASK ME WHERE TO
FIND IT.
And for
more information about Telengard, be sure to check out Pete's Telengard: A Tribute page. This guy loves
Telengard the way I love DND. |
Telengard, several TRS-80
versions
.
NEW! Telengard TRS-80
ported to PC by the excellent ChungKuo
BBS crew!
Telengard manual,
multi-system.
|
DND
(1982,
PC and PCjr) |
DND was ported to the PC and PCjr in 1982 by
Dan, in C. He's looking for this port, and I will all too happily
make it available should it be located again. |
No files available at this time. |
OUBLIETTE
(1983?, HESWARE, PC/C64) |
Jackpot! I have a copy of both ports of
Oubliette, the original manual, and a spell list. Unfortunately, I
can't seem to get them to work on my laptop. Can anyone get these to
work? Screenshots and more game information would be a godsend. Is
this really a DND-like game? |
Oubliette for PC 2.5. I can't seem to
get this working...
Oubliette for PC, different
version?
Oubliette for C64.
Oubliette
manual, TXT or DOC format (DOC
is scanned).
Oubliette
"unofficial" manual, and spell list. |
DND
(1984, RO
SOFTWARE, PC) |
A fellow named Bill worked as a contractor
for Digital for a time, and discovered the Pascal version of DND
during this time. Wanting to take it with him, he endeavored to port
DND to PC, using a laptop and a Pascal compiler. DND was developed
over the course of 1982 through 1984, and finally released to the
public through the increasingly popular Shareware/Public Domain
market.
There seems to be a fair bit of mixed sentiment
about Bill's port -- some feel it was a godsend, because it's the
reason DND is still alive and known today. Others (including Dan
Lawrence himself) feel that Bill's actions should be construed as
piracy, because he charged money for a game Dan wrote, which was
marketed at the same time Dan was trying to make a profit from
Telengard. This is an often bloody and ugly war, with very vocal
participants on both sides.
My opinion? I'm a neutral party on this one. I
am deeply grateful to both parties for making it possible for DND to
have reached me as an audience. I have no idea how it "would have
been" if Bill hadn't written the port, whether Telengard would have
sold well, or simply faded into obscurity. (Telengard was excellent
for what it was -- a microcomputer "little brother" of DND -- but
hardly a worthy substitute for the real McCoy.)
I received (months late -- again, health
issues) a letter from Bill, commenting on the situation. His opinion
is very well stated, and he explained that he was not aware of the
problems and complications at the time, and that he charged simply
to cover his time and effort porting what, by the time he got it,
was multi-generation, sloppy, kludged-together code modified by many
after Dan. He was not aware of any of these problems, and thanked
this page for finally giving him the name of the author of DND -- he
had never known whose game it was.
I don't truthfully believe there was malice
involved, though I fully understand and respect Daniel's upset about
matters. This page is, and will continue to be, a pleasantly
friendly zone for both schools of thought.
PC DND seems to be a port of the
RT11 Pascal DND, with at least one improvement -- five dungeons, not
three, were incorporated into the game. The original dungeon maps
from DND were used, exactly (down to the obscenities in Svhenk's
Lair). |
DND
(presumed v1.00!). The
very first version, as far as I can tell. No version number given,
no RELEASE.NOT file, and the crashing bug that was fixed in v1.10. I
believe this is the authentic item, the Real
McCoy.
DND
v1.10. This is a
slightly updated version of the original game, rewritten to use a
processor-independent clock (so it's playable on faster machines
than a 4.77MHz PC), and fixed for systems with greater than 512K
memory. The CLERIC.DOC file contains a different spell list than the
game.
DND
v1.12. This version
includes the correct CLERIC.DOC file (with the right spell list),
and also fixed a CLEAR-SCREEN bug that affected certain archaic
video cards.
DND
v1.2.
This version moved the game to a new compiler, and fixed a bug when
'evade' was attempted in a room with four walls. According to the
author, the bug was discovered by a player named Hung Wu -- and so,
when you try to evade in a room with four solid walls, you receive the
message "The spirit of Hung Wu beckons, but you have no place to go!"
DND
v1.2:1. This version
fixes the oft-exploited treasure trove bug, making it a slightly
less popular choice among gamers who enjoyed going to the
easily-located treasure pile in Lamorte and hammering it for
multiple payoffs.
DNDEDIT, by Jon Burchmore and Dan Barnard. A fairly
simple little savefile editor for DND. It seems buggy and uncertain
(and it only works with DND 1.x), but it's a piece of history this
page cannot be without.
Maps
for The Cavern.
Maps
for Lamorte.
Maps
for Svhenk's Lair.
Maps
for Telengard.
Maps
for The Warren. |
CAVERNS OF ZOARRE
(1984,
PC) |
One
relative of DND has been located -- a Telengard-type game called The
Caverns of Zoarre. It reminds me heavily of the Heathkit DND, or
early Telengard versions. |
The
Caverns of Zoarre 1.00.
No documentation, nothing. Just the game. |
DND
(1985,
HEATHKIT BASIC) |
This was sent
to me by the incredibly talented Linley Henzell (author of the
excellent Roguelike game Dungeon
Crawl). It's a GWBASIC
port of DND for the Heathkit Z-150 computer, which runs just fine on
the PC, too. (Except, perhaps, that it's way too fast -- speed
modifications are probably necessary to play it on a modern
system.)
Another considerate soul, Eric J.
Kahle, took it upon himself to compile a playable version of the
game which would be properly speed-tuned for modern systems.
In terms of gameplay, it's
noticably different from the RO Software version, and the 'magic
items' list has been expanded with Telengard clearly in mind. The
goal of this version is to defeat 'The Lord Master of the Heathkit
Dungeon,' and there seems to be a great deal of creative
embellishment (well-documented in DND.DOC) to the original version
present in this one. |
Heathkit DND, in GWBASIC, source
code. This will run on
modern PC's as well, provided that you actually still have a BASIC
interpreter.
Heathkit
DND, compiled version.
Thanks, Eric! |
DND
(1985?,
VAX BASIC-PLUS2) |
The
original BASIC version of the game somehow made its way onto the VAX
at Project DIRECT at A.I. duPont High School in Greenville,
Delaware. Says the author of this port:
I got a copy of the source code (in the "dist" subdirectory) and back-ported it to A.I.'s PDP-11/34
running RSTS/E V7.2-04 with a BASIC-PLUS2 compiler. my back-ported
version of the game is in the "modified" subdirectory. (There are
some extra versions of some of the files in the modified
directory... they contain some minor changes or moving of code
around that i was playing with). |
No files available at this time. |
DUNGEON QUEST
(1985,
BASIC FOR PC?) |
I've just located a BASIC game called
Dungeon Quest, which looks suspiciously like a DND-like game.
Unfortunately, every version of BASICA/GWBASIC I have doesn't seem
to be able to handle either WIDTH 20 or the graphics commands.
Anyone out there able to help here? |
Dungeon
Quest, BASIC source. |
DUNGEONS OF THE NECROMANCER'S DOMAIN
(1988,
PC) |
Dungeons of the Necromancer's Domain was a
ground-up rewrite of DND by RO Software. It was indeed "original" in
that it wasn't simply a port, and used a new dungeon file format,
new dungeons, and was heavily optimized and cleaned up from the
original RO Software port.
Also sent to me by the author of DotND
are two excellent tools for dungeon creation, both The Domain Master
(which was commercially available to registered owners of DotND) and
the tool which the author himself used for quicker generation of
dungeons, Maze. As Maze was not written for public distribution, it
has no documentation -- provided instead in the archive is a copy of
the instructions given to me by Bill himself, for using Maze.
|
Dungeons of the Necromancer's Domain
v2.0:0, sans
docs.
Dungeons of the Necromancer's Domain
v2.0:1, complete
shareware archive. Thanks, Kristi!
Dungeons of the Necromancer's Domain
v2.0:1, registered
version with "The Domain Master" included. Thanks to the author for
sending a copy, and for permission to put it
online!
The
Domain Master, version
1.0:1. Standalone distribution.
Maze. This program works beautifully as a
complement to The Domain Master, generating mazes which can in turn
be edited and hand-pruned to specification.
The
Sewers, a winding
dungeon of crumbling walls and tight passageways. Put on your
favorite ambience-rock album that makes you feel just a little
claustrophobic, and if you have a leaky faucet, make sure you can
hear it above the stereo. Dim the lights, and play on a windy
night! |
THE LAIR
(198?, Pieter
Hintjens, VIC-20) |
Fascinating. While researching 'Dungeon of
Death' I found this little gem...a very simple DND-like game. From
its built-in instructions:
Before
your eyes lies a cave's entrance; THE LAIR. You have a mission -
to search these endless caverns from the hidden TREASURE and bring
it to the surface. BUT BE WARNED...
You are
not in for an easy task - the caves are full of
nasties. For example,
ORCS. ORCS are vicious
and should be killed for the good of humanity. You get a bonus if
you do this. SPRITES are
usually helpful but sometimes they like a fight. But above all
they like a trade.
You will
have a choice of moves at all points - make your decision by
pressing the right key; eg. D for Down.
If you
survive all the terrible hazards and find the TREASURE (HA!) you
have to make your way out again to enjoy your wealth. Look at the
SCROLL for more advice. By the way, if you get really stuck, you
can ask for HELP. (At a cost.)
You can
SAVE the game as it stands at any point by giving the command F1
when you are asked where you want to go. A SAVEd game can be
re-loaded at the start of a game.
By the
way, watch out for the BALROGS. These beasts are invincible - only
a sleepit spell spell can affect them. (With a
RING.) |
The Lair, VIC-20 BASIC program. Can
be played through any number of emulators (I play it on VICE
personally). |
DND
2
(198?,
LORD KRACK, PC) |
Good
gods, I found a really cheezy hacked 'DND2.EXE' that looks a lot
like Telengard -- down to the file size. Ah, what some people won't
do, given half a chance and a sector editor...I wonder who 'Lord
Krack' is. I almost didn't include this, because of what it is, but
I decided to do it, for sake of completeness of this page.
|
DND
2, the extremely cheezy
'sequel' done with a copy of TELMO.EXE and a sector editor by an
unknown Eighties wannabe. Thanks to Matt for sending
it! |
TELENGARD
(V.Rex)
(198?, Commodore 128) |
A fellow going by the name of V.Rex mentioned
that he wrote a port of Telengard for the Commodore 128, though the
system and software are long since passed on and he's not sure if a
copy exists anywhere today. |
No files available at this time. |
MODERN TRIBUTES |
REALMS OF QUEST
(1992,
VIC-20) |
Ghislain de Blois recently wrote to me, to tell
me about 'Realms of Quest,' a Telengard-derived game he wrote in
1992 (!) for the Commodore VIC-20. I haven't played this one yet,
but look forward to checking it out. |
Realms of
Quest. VIC-20 emulator
image. Thanks Ghislain! |
ADND
(1993-, PC, IN
DEVELOPMENT) |
Wow. I just
got in touch with the phenomenally talented Steve Segreto, and was introduced to his own updated version
of DND, called ADND (Another DND). Presently in development, ADND is
a significantly more intricate and complex successor to DND, with a
much broader scope. He's expanded the character classes, added
character races, expanded the spell list to a stunning range of
hundreds, given the dungeons a history, and made numerous other
changes which I probably shouldn't discuss here.
To attempt to describe all the
things added in ADND from DND would be futile in ten paragraphs or
less. Let it simply suffice to say that this is quite possibly the
coolest thing to happen to DND since DotND. |
If you're
interested in playing ADND, check out the Official ADND
Home Page! |
DUNGEON (Jonathan
Hopkinson)
(1994-1996, PC
QBASIC) |
I came across this one digging through
QBASIC games pages, and was intrigued. It's a very, very simple
version of a DND-like game (note the presence of "orbs") with a
fairly abrasive tone, but its roots in DND are
unmistakable.
I've compiled this and included the EXE in the
archive for those without QBasic. |
Dungeon, source code and executable. |
DUNGEON (Garth
Dighton)
(1998, PC) |
I recently
came into contact with a fellow named Garth Dighton, the author of a
DND-like dungeon game called Dungeon. In his own words:
"I wrote
this program about two years ago, after having played the DND game
for some time (I'm not sure where I originally picked up DND; it
was probably off the web somewhere). I had been looking at
designing a roguelike for some time, and thought that building a
DND-type game would be a starting place - much simpler in terms of
output, etc. It also helped me get some experience with the Curses
library.
My idea
was to create a game which had no real goal except gaining more
experience, and which had ideally no limit on the amount of
experience you could get (up to the limits of a 32-bit integer,
anyway). The game is also classless - the player can fight AND
cast spells. (It's not classless in programming terms, though).
Looking
back now, I see several problems with the game: First, the dungeon
generation sucks - badly. It tends to generate a lot of
disconnected areas which you have to reach with the stone-to-mud
spell. Secondly, a game really does need more focus than just
going deeper into the dungeon and getting more experience.
Finally, there is a lot in the game which simply isn't very
logical - statues map an area, thrones let you increase stats,
altars let you increase the bonuses on your items (for gold), all
with no real explanation why. Finally, the game is pretty
imbalanced. The best way to start the game is never to explore
more than one step away from the up-stairs at first, until you
have gained a few levels. After the first few levels, however, it
becomes almost munchkinly easy.
I really
don't know if you will find this code useful or even interesting,
but feel free to use it as you see fit." |
Dungeon, source and
executable. |
RETURN TO THE NECROMANCER'S DOMAIN (RND)
(1998-, PC, IN
DEVELOPMENT) |
RND is being developed by none
other than myself, and is the "official" sequel to Dungeons of the
Necromancer's Domain, blessed by both Daniel and Bill. After a long
hiatus covering most of 1998, I'm pleased to announce it's back in
active development, and moving (slowly) toward a beta release once
again.
RND is based heavily on DotND, but
draws elements from many sources, including Telengard, NetHack,
Omega, and Zork. Early audiences have commented that the game seems
more 'roguelike' in tone than DND/DotND (though not in the way ADND
is), while still utilizing the DND-style engine. RND adds many new
elements to the DND mythos, including a comprehensive lighting
system, more advanced monster behaviors, special encounters, and a
'feedback system' that subtly adjusts the game based on observations
of the player's playing style.
RND is being developed with DJ Delorie's superb
port of gcc, DJGPP, on a Windows 98-based system with ANSI.SYS or
NNANSI running. Minimum system requirements are yet unknown -- a
386DX with at least 1Mb RAM is my initial guess.
RND is coming along VERY slowly. At present
(Alpha 10), it's playable but limited beyond belief. A copy is
available here for your enjoyment, but please be aware it is by NO
means a finished product, and far from completion.
To play RND, you need to install ANSI.SYS on
your machine. Under DOS/Windows 3.1/95/98, adding a line in your
CONFIG.SYS file stating "device= c:\windows\ansi.sys" should do it
(you'll need to reboot). Under NT/2000/XP, you'll need to add
"device= %SystemRoot%\system32\ansi.sys" to config.nt in your
%systemroot%\system32 directory. |
Return to the Necromancer's Domain , Alpha 10.
SCREEN SHOTS:
RND title screen . Extremely boring for now.
RND: the aged road inn . With loving respect to Telengard.
(That 'glitch' around the chimney smoke is actually a problem with
windowed MS-DOS mode. It behaves correctly in full-screen
mode.)
RND: the dungeon . Line of sight code is working correctly,
you'll note.
Combat in RND . Reg vs. the orc.
A magic torch in action . Also note that Reg has lost his weapon
-- a rather nasty encounter with a rust monster...
Truesight. A most useful thing to have!
|
DUNGEON
QUEST
(1998-, Sharp
PC-1500) |
Something
of a longshot perhaps, the good folks at BattleQuest have released a
"copyrighted freeware" game for the Sharp PC-1500 portable which is
similar enough to the DND model as to warrant inclusion here. Another
one I don't have time to check out -- anyone else want to try it? |
Dungeon
Quest for the PC-1500, BASIC source, binary, screen shots,
documents and sound file? |
TELENGARD FOR PILOT
(1999,
Pilot) |
A fellow named Andrew Brault wrote a port of Telengard for the Pilot
palmtop this year. It's based on the Commodore 64 version, with
numerous "changes and enhancements." |
Telengard for Pilot, shareware version. |
TELENGARD
(2002 (NOT YET RELEASED),
PC) |
Michael
Arrington is working on a remake of the C64 Telengard for PC. The
C64 version featured improved graphics and sound and is commonly
considered the best version of Telengard developed. This new version
in development seems to be the perfect balance of classic C64 "look
and feel" with all the convenience of a native PC
application.
The
program isn't ready for download yet, but you can view the news and
project outline on the author's project page. Thank you, Michael,
for letting me know about it! |
Visit the author's project page to see the latest news on this
remake in
development! |
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