Dungeon Crawl version 4.0.0 beta 26 character file. Ersatz the Archmage (Deep Elf) (Level 27 Wizard) Play time: 1 day, 13:42:18 Number of turns: 186949 Experience : 27/1383350 Strength 13 Dexterity 13 Intelligence 32/33 Hit Points : 159 Magic Points : 46/50 AC : 28 Evasion : 21 Shield : 0 GP : 796 You are on level 1. You are full. Inventory: Hand weapons a - a +5,+5 short sword of speed b - the -2,-4 scimitar of the Moon It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It protects you from magic. It prevents most forms of teleportation. s - a +1,+6 short sword of holy wrath Armour j - the +4 scale mail of Bodily Harmony (worn) It protects you from fire. It enhances your eyesight. n - the +1 pair of boots "Cicyfromn" (worn) It affects your evasion (+5). It protects you from cold. It protects you from poison. It partially protects you from negative energy. It makes you much less stealthy. x - a +2 cap of see invisible (worn) C - a +2 cloak (worn) D - a +2 pair of elven gloves (worn) Magical devices d - a wand of digging (2) e - a wand of draining (6) h - a wand of lightning (4) r - a wand of lightning (9) F - a wand of fire (5) H - a wand of cold (4) K - a wand of fireball (3) O - a wand of invisibility (5) Comestibles R - 3 meat rations Scrolls U - a scroll of summoning Jewellery g - an amulet of the gourmand p - an amulet of clarity (around neck) q - an amulet of warding u - the ring "Ykoped K X" This ring allows its wearer to see those things hidden from view by magic. It affects your accuracy (+3). It affects your damage-dealing abilities (+3). y - the ring "Yvejemivozxot" (left hand) This ring provides energy to its wearer, so that they need eat less often. It insulates you from electricity. It partially protects you from negative energy. It lets you sense your surroundings. z - the ring "Jofur" (right hand) This ring makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment. It affects your evasion (+6). It affects your AC (+5). It affects your intelligence (+2). B - a ring of levitation E - a +4 ring of protection G - the ring of Invincibility This ring occasionally exerts its power to randomly translocate its wearer to another place, and can be deliberately activated for the same effect. It greatly protects you from fire. It protects you from cold. I - a ring of invisibility Potions l - a potion of speed m - 2 potions of healing o - a potion of heal wounds L - a potion of restore abilities M - a potion of invisibility Books c - a Necronomicon t - a book of Power v - a book of Practical Magic P - a book of the Warp Q - a book of Conjurations T - a book of Necromancy V - a book of Wizardry Y - a book of Minor Magic Magical staves i - a staff of wizardry A - a rod of destruction Z - a staff of earth (weapon) Orbs of Power J - the Orb of Zot Miscellaneous k - a decaying rune of Zot w - a silver rune of Zot S - a deck of cards W - a serpentine rune of Zot You have 24 experience left. Skills: + Level 11 Fighting - Level 10 Short Blades - Level 9 Long Blades - Level 11 Staves + Level 2 Darts + Level 12 Armour + Level 3 Dodging + Level 3 Stealth + Level 4 Stabbing + Level 6 Traps & Doors * Level 27 Spellcasting + Level 17 Conjurations + Level 12 Enchantments + Level 8 Summonings + Level 16 Necromancy + Level 7 Translocations + Level 8 Divinations + Level 14 Fire Magic + Level 3 Air Magic + Level 14 Earth Magic + Level 13 Poison Magic + Level 4 Evocations You have 3 spell levels left. You know the following spells: Your Spells Type Success Level a - Magic Dart Conjuration Perfect 1 b - Throw Flame Fire/Conjuration Perfect 2 c - Blink Translocation Excellent 2 d - Identify Divination Very Good 6 e - Mephitic Cloud Poison/Air/Conjuration Great 3 f - Slow Enchantment Excellent 3 g - Poisonous Cloud Poison/Air/Conjuration Poor 6 h - Dispel Undead Necromancy Perfect 4 i - Sting Poison/Conjuration Perfect 1 j - Bolt of Iron Earth/Conjuration Perfect 6 k - Selective Amnesia Enchantment Excellent 3 l - Animate Dead Necromancy Perfect 4 m - Detect Creatures Divination Excellent 2 n - Invisibility Enchantment Great 6 o - Teleport Self Translocation Great 5 p - Magic Mapping Earth/Divination Perfect 4 q - Summon Scorpions Poison/Summoning Excellent 4 r - Remove Curse Enchantment Excellent 5 s - Summon Wraiths Summoning/Necromancy Very Good 7 t - Call Imp Summoning Excellent 3 Mutations & Other Weirdness Your mind is acute (Int +3). Your body is slowly deteriorating.